
Outriders: Worldslayer is just too cool to care about minor things like having likable protagonists. Stranger of Paradise Final Fantasy Origin has edgy characters, but that game did it in an endearing way. It actively comes off as an awkward attempt at looking cool, but none of them ever really crosses the line over into being endearing. Just about every character in Outriders: Worldslayer, is really edgy for some reason. The storytelling makes you, at best, apathetic to the situation, and at worst, actively dislike just about everyone you’re supposed to be rooting for. Enoch has always been an interesting setting, right from the base game, but everything that actively happens to you as you play through the story is still really bad. It’s way more interesting to learn about some of the new locations you explore and characters you meet through collectibles, filling out your codex as you go along. Almost.īut the backstory has a lot of potential. It’s short (not necessarily what makes it bad), the primary antagonist gets no time to actually be a character, and key plot elements and characters pop out of nowhere to provide the ideal solution to the heroes’ problems. Outriders, like most games, has always sat squarely in between these approaches, and Worldslayer is no different. More maximalist approaches to storytelling, like any Hideo Kojima or Naughty Dog games, leave little to the imagination and make sure that you properly understand what’s happening on the screen. Minimalistic storytelling, like Dark Souls, relies on only giving players a story if they’re interested. There are a lot of ways storytelling can be accomplished. But the new activity-that’s right, singular-is… okay." Worldslayer goes about accomplishing these goals in a really inconsistent way. "For any loot-centric game, all an expansion really has to do is offer more loot, and maybe some new, fun ways to get the new loot. Since loot’s the single most important (and best) thing Outriders has going for it, we’ll get a couple of other subjects out of the way first. But the new activity-that’s right, singular-is… okay.

And now we have an expansion: Worldslayer.įor any loot-centric game, all an expansion really has to do is offer more loot, and maybe some new, fun ways to get the new loot. Like our own original review says, Outriders had great gameplay, and really interesting systems that encouraged experimentation with loot and builds. Despite all of these setbacks, however, it was actually a decent looter-shooter. It suffered from a rocky launch last year, there were game-breaking bugs that destroyed players’ progress, and most importantly, it was just a strange game with an interesting story and fun world building, but terrible writing and voice acting.
