

Please keep sharing your feedback and thoughts. In the meantime, you can expect some changes to Moira and Mercy in this upcoming mid-cycle patch!

The team will continue to work on these improvements leading up to launch. We like the direction of Roadhog’s ultimate changes in the beta, and we’re now working on making it feel more intuitive and polished. There are some other heroes we are watching, like Zenyatta and Sojourn, who may need to be tuned down a little prior to launch. We're going to continue to watch how she performs in the beta to prepare her for our launch. We’ve fixed a few of her bugs in the upcoming mid-cycle patch, but she’s still early in the testing phase. Our initial thoughts on her gameplay are that she fits well into the more offensive, aggressive playstyle in Overwatch 2. While this is generally something we expect when we release new heroes, we've been encouraged to see queue times improve and even out somewhat already. Over the past week, we've seen tank queues surge with the release of Junker Queen as many players wanted to try out our newest hero. Teleporter cooldown reduced from 16 seconds to 12 seconds.Secondary Fire charge time reduced from 1.2 seconds back to 1 second.

Secondary Fire projectile size increased from.We’re currently trying out the following changes in internal tests: That said, one of the benefits of this beta is that we can make changes and iterations prior to launch. Our reasoning for some of the other nerfs was that Symmetra is already a statistically strong hero, and we feared these changes alone would push her over the edge. One of these nerfs was no longer gaining ammo from barriers, which we removed to put power back into her ammo capacity since barriers are much less prevalent. We expected the changes to Symmetra’s Teleporter and secondary fire projectile speed to be the primary solutions, but we overshadowed these with other nerfs. There are fewer tanks that Symmetra can use to charge up, and the removal of Assault (2cp) maps takes away a defensive stage that she previously shined on. We recognized in the first beta that Symmetra didn’t quite fit into the play space Overwatch 2’s changes were defining: Faster paces, more engagements, less barriers. We’re looking forward to seeing how the community engages with this ability in the beta to get Mercy ready for the Overwatch 2 launch! The more charge she gets during the ability, the more momentum the launch has when she cancels it with Jump. When cancelling Guardian Angel with Jump, Mercy will now be launched into the direction she is facing. Our goal with the next change is to give players even more control over Guardian Angel while also increasing its flexibility.Īfter the patch, Guardian Angel will not automatically launch Mercy into the air, but it will now have a meter that charges while the ability is active. We saw some issues with the implementation of this latest version throughout the first week of the beta, so we’ll be changing up the ability in the mid-cycle patch. We liked the idea of a bug turned into a feature, so the changes to Mercy in this beta were meant to make the super jump more reliable and consistent. Mercy’s “super jump” was the result of a bug that occurred during Guardian Angel, but players made it a part of her utility. This is super cool however, it was completely unintentional.

Over time, players learned that if you jump during the ability at a specific time, you could launch Mercy up into the air. Guardian Angel gives Mercy important mobility that is key to her survivability.
